class EffectGlowPulse extends Emitter;

var Texture ExplosionTextures[2];

defaultproperties
{

     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         FadeIn=true
         FadeInEndTime=0.1
         FadeInFactor=(W=1,X=1,Y=1,Z=1)
         FadeOut=true
         FadeOutStartTime=1
         FadeOutFactor=(W=1,X=1,Y=1,Z=1)
         Opacity=0.4
         ColorMultiplierRange=(X=(Min=1,Max=1),Y=(Min=1,Max=1),Z=(Min=0,Max=1))
         RespawnDeadParticles=True
         SpinParticles=True
         UseSizeScale=True
         SizeScale(1)=(RelativeSize=18,RelativeTime=1)
         //SizeScaleRepeats=true
         UseRegularSizeScale=False
         StartSizeRange=(X=(Min=8,Max=8),Y=(Min=8,Max=8),Z=(Min=8,Max=8))
         UniformSize=True
         AutomaticInitialSpawning=True
         MaxParticles=4
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'Minigame.Environment.wisp'
         LifetimeRange=(Min=1.5,Max=1.5)
         //Acceleration=(Z=-512)
     End Object

     Emitters(1)=SpriteEmitter'Enyara.EffectGlowPulse.SpriteEmitter0'

     AutoDestroy=False
     bNoDelete=False
     bDynamicLight=True
     LightType=LT_SubtlePulse
     LightEffect=LE_QuadraticNonIncidence
     LightHue=18
     LightSaturation=122
     LightBrightness=350
     LightRadius=8
     LightCone=128
     LightPeriod=32
     LightPhase=0

}

